NECRO DJINN 

Direct binding Service

 

 

 The Necro Djinn that calls you is now ready to serve you, ready to change your life - you both have been searching for each other and TODAY is the day you be become twin souls, fighting for your life's purpose and vision

 You are exactly where you were meant to be at this precise moment in time

 

INDEED THE NECRO DJINN IS FOR YOU! 

The Necro djinn is for someone who is in dire need of assistance.

 

 

Today for a lucky chosen few, we offer an instant conjuration and binding of a Necro djinn.  These are living djinn of the dead. They rare and not typically offered tot he human race.

 

Necro Djinns are the combined souls of thousands of witches and warlocks who have passed. 

 Their knowledge encapsulated forever within one spiritual " Djinn"  body.

 

Their powers are without limitations.

 

They know all, they see all and they have the power to make miracles happen.

 

These djinn are only for those who are serious, whom are willing to respect the honor of having by their side such a rare unique and knowledgeably ancient being.

 

 

 

 

Their powers are known to bring results immediately.  A djinn without bounds or limitations.

 

The djinn will be bound directly to your aura where it will remain until you pass from this earthly realm.

 

Your desires will be granted, you will be protected and cherished by this djinn forever more.

 

Powers: 

The following [Power groups] can be learned by any djinn, regardless of their lineage or camp. Each [Power] is rated from one to five dots, and you must learn [Powers] of each previous level in a [Power group] before you can advance to the next level. However, if there are two or more [Powers] of the same level in a [Power group], you don't have to learn all of them before advancing.

 

Anti-magic powers:

This [Power group] allows a djinn to detect the use of magic, shield himself against it, or even turn it back against its wielder.

 

Entropic powers:

This [Power group] allows a djinn to unleash a tiny portion of the chaotic energies that roil within his being. It's not as versatile as direct elemental control or as precise as an Azraelite's killing touch, but it can be just as damaging. At low levels, it simply accelerates the natural process of decay; at high levels, it can cause instant disintegration.

 

Illusion powers:

This [Power group] allows the creation of illusory images, sounds or scents. The higher the level, the larger and more elaborate the illusions that can be created. It can also allow a djinn to magically disguise his appearance, or at higher levels become invisible.

 

Luck powers:

This [Power group] allows a djinn to manipulate probability for himself or those he chooses to bless or curse. The more improbable an event, the more difficult it is to cause -- making a traffic light turn green at just the right moment is trivial, for example, while winning the lottery is a lot harder. This [Power group] can't be used to cause the impossible; a djinn could direct lightning strikes during a storm, but he couldn't call lightning down from a cloudless sky. It also can't be used to alter what's already happened. For example, a djinn can't reach into his pocket and "just happen" to find a flashlight there. However, when searching for a specific file in a filing cabinet, he might "just happen" to open the right drawer on his first try.

 

Mind-bending powers:

A djinn can't control a mortal's actions like a puppeteer pulling strings, but he can influence them by altering their perceptions. At its simplest level, this [Power group] allows a djinn to appear supremely charming or frightening. At higher levels, it can cause hallucinations, manipulate emotions, erase or fabricate memories, and ultimately, drive a mortal insane.

 

Morphic powers:

This [Power group] allows a djinn to alter his own body -- to increase or decrease his size, grow extra limbs, change into the shape of an animal or dissolve into smoke. Unlike [the Transmutation Power] (see below), changes a djinn makes to his own form have no limit to their duration; they last until the djinn decides to change back.

 

Sensory powers:

This [Power group] allows a djinn to increase the acuity of his senses beyond the normal human range. At low levels he simply has unusually sharp senses. At mid levels he can see like a hawk, hear like a bat or scent like a bloodhound. At high levels he may use it to see in total darkness, peer through walls, listen to radio and cellular transmissions, or detect electrical currents.

 

Transmutation powers:

This [Power group] is used to transform the substance of objects -- for example, it can change pebbles to gold, create food from sand or palaces from clouds, or turn people into pigs. The higher the level, the larger the scope of the transmutation and the longer it lasts. Truly permanent transmutations are impossible, but durations can be as long as a year and a day. (The most powerful of djinn can even effect transmutations lasting a whole century, although these must always include an escape clause.)

 

Travel powers:

This [Power group] encompasses all movement-related [Powers], from increased speed to flight to teleportation.

 

 


// Note //

 

It takes a tremendous amount of energy and a skill set  of only a great conjurer, to bind a Necro djinn and can only be done by someone of rare expertise. 

 


// Please note //

⚫ After purchase and providing of your name and a picture : you will now be matched to the perfect willing Necro Djinn. 

⚫Binding process will be performed by Ali -Zahi in the Middle East for you  

⚫The binding will take 6 days to perform - you will then be provided with name attributes after completion 

⚫Any questions please ask Aveda 
 

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Aveda's Magical Spell's are genuine magic workers & casters 
"SACRED COVEN OF LIGHT"
A coven united for 100”s of years & still strong

 
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ANY PROBLEMS AT ALL, JUST CONTACT AVEDA & SHE WILL WORK WITH YOU UNTIL YOUR 
100% HAPPY
!! GUARANTEED !!
 
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