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KINGS’ DUEL board game by American Game Co. Extremely Rare 1987 Checkers Variant

€38,44 EUR
€39,22 More info
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Las opciones de envío

Los buques de 1 business day Detalles
No hay precio de envío se especifica en ES
Los buques de United States Us

Política de oferta

OBO - El vendedor acepta ofertas en este artículo. Detalles

La política de devoluciones

Protección de compra

Opciones de pago

PayPal accepted
PayPal Credit accepted
Venmo accepted
PayPal, MasterCard, Visa, Discover, and American Express accepted
Maestro accepted
Amazon Pay accepted
Nuvei accepted

Rasgos del artículo

Categoría:

Vintage Chess

cantidad disponible:

Sólo uno en stock, para muy pronto

Condition:

Used

UPC:

Does not apply

Country/Region of Manufacture:

United States

Year:

1987

Brand:

American Game Company

Detalles del anuncio

Envío de descuento:

No ofrece el envío combinado

Precio de descuento:

10% De descuento w / $15.00 pasó

Publicado en venta:

Más de una semana

Artículo número:

1271250884

Descripción del Artículo

Kings? Duel board game by American Game Co. Very rare, nearly impossible to find 1987 strategy game. 2-4 players Age 10+ Complete with board, all pieces, two card decks and instructions. (Note, card decks are new, but not the original decks that came with the game. Also, one red checker was missing and replaced with another, slightly larger one.) Nice condition overall, although board has a slight warp to it. Please see all pics. Shipped within one day of payment. Contents: Instructions Game board 4 sets of checkers (1 set each of red, blue, white, black) 4 playing pieces with flags (1 each of red, blue, white, black) 2 standard decks of playing cards The game is played on a cross-shaped grid of five three-by-three blocks, with a 'king's space' at the terminal end of each branch. The players each start on a branch of the cross by laying out 6 checkers and one horsemen (these 7 pieces are their knights) in the squares of the grid of their branch and their king's space. A player's turn consists of (1)drawing a card, (2)dueling another player's knight (optional), (3)turning in any pairs of cards you may have for more knights, and (4) moving any one knight to either an adjacent space or any available green space on the board, one of which allows a player to draw an extra card on their turn. When a player starts a duel with another player, they each select a card from their hand, and higher card wins (king is high). Ties are draws and both cards are discarded. Re-dueling is optional. The winner draws a card from the draw pile AND takes both cards used in the duel (placed in 'pair's pile'), and loser removes their knight from the board. Certain spaces on the board have numbers on them which require the attacker to play a card of that value or higher, while the defender may play any card value. Jokers may be played at any time to steal a random card from an opponent's hand. After dueling, if you have any pairs (from either your hand or your 'pair's pile' ) you may turn as many as you wish in for more knights which are then placed in any space adjacent to another of your own knights. Your goal is to have your knights occupying all four king spaces on the board. You must always occupy at least one king space on the board, but not necessarily the one you started with. If a person loses a duel for their last king space, all of their knights are removed from the board, and their cards are given to the winner of the duel.